Thursday, 2 March 2017
Laith sprint 5
The task for this sprint was to make a text object that will be used for the text tool further down development. Tristan and I worked on this hand in hand, and we found out that drawing text is apparently harder than it sounds. Since we are using three.js as our base for our engine, it meant that the text has to be made using three,js objects. The text just wouldn't draw and we ran into multiple errors using textGeometry () where it wont even recognize it. It might have had to do with the way the engine was set up, who knows. We tried different methods and most of them were busts, we ended up creating a basic cube that has a simple html text input.
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