Nick Sprint 9
This week I tried to implement the
particle code from last sprint into the engine which Geoff created using
three.js. Overall I knew this would be a challenge from the start as we have
had many issues figuring out the proper syntax for three.js as all libraries
update constantly making it difficult to find any online help. I worked at this
issue, however was unsuccessful in completing it. Looking at the particle
system below the main goal is to have it functioning in the application for the
final presentation.
The particle tool itself has been
completed, the only issue I still face is to implement into Geoffrey’s engine.
I felt I was getting closer and closer with a new technique however, I still
was not able to get it fully working. It is very frustrating and discouraging to
not be able to simply import the particle system into our previous code. With
all that being said, I am going to try a new technique I was researching online
with other team members and I know we will be fully capable of getting this
particle system working. The goal is to enhance the user experience, so I see
this particle system as top priority for cosmetics at the moment. We had to
rule out the draw tool as it was too out of scope using three.js so moving
forward we will have to get the particle system working to give users a better
and more visually appealing experience using our application. I look forward to
this week and overcoming this current issue.
See you all next week,
-
Nick
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